Did I already tell you that in the mid 2010s I worked on a social game and everything looked like it could be a social game? Yeah that right I’ve talked about how to make a wedding planner social game. Here, the same principle applies to making a society about managing a baby daycare center.
Managing a daycare center has all the things you need for a social game, a building aspect. You can build your daycare center and have room for different groups and purposes. You have different kinds of workers to manage. You have ‘clients’ that can cause a ruckus if left on check and parents that can put you in trouble if you don’t take care of their kids properly.
You can even have an evolution from a family daycare with few children to ‘upgrade’ to a proper daycare with a park, train professional and meal plan.
Game loop
The main game play is quite simple, it’s to build your daycare center. Find a good spot, buy the material, hire your team, put ads to advertise your new daycare and have some parents register their kids. I could pretty much play out like the lemonade stand game.
Perks can be bought to make your daycare center look pretty.
Monetization
Depend on if you make the game free or not. If it’s free, then ads and cosmetics upgrades are the way to go. If users have to pay, don’t add ads and let them get cosmetics through reward during gameplay. Note that if the game has to interact with a server for gameplay or storage, a way to keep generating money from use should be added. Perhaps promo with other games, offers, etc.
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